Call of Cthulhu: Terror Australis

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  • TERROR AUSTRALIS includes three roleplaying adventures, "Old Fellow that Bunyip," "Pride of Yirrimburra," and "City Beneath the Sands
  • As well as extensive information about the Aboriginal inhabitants, their mystical concept of Dreamtime, inhabitants of the Dreamtime, Australian history, transportation in the 1920's, contemporary Australian slang, famous hauntings, and a special chapter analyzing the Dreamtime (Alcheringa) in roleplaying terms. 
  • Intended as a roleplaying supplement and useful in for any roleplaying game, TERROR AUSTRALIS also contains many pages of illustrations and maps to intrigue any Australia buff.

There are two "new" scenarios, with a third being the Australian chapter of Masks of Nyarlathotep

Terror Australis has lots of helpful stuff about:
  • The Australian Aboriginals
  • The Aboriginal Dreamtime, including a Dreamtime bestiary
  • Unique mythological creatures and Megafauna
  • Australian Slang

It contains a very light treatment of:
  • The physical geography of the Australian Continent
  • Climate
  • Getting to Australia, and getting around
  • Timeline of Australian events in the 1920s
  • Australian Ghosts